Keep in mind that all of the things in this patch are subject to change before the final release. Added progressive badges for individual game mode kills and wins, hours played, and levels gained. Join the Discussion. Trending Now. You Might Also Like. Top Stories. By Jason Nieva.
Year 2 starts January 20 and offers the new Elusive Target Arcade mode. By Benjamin Paraggua. This update also introduces a limited-time event where you have the chance to get a permanent accessory. To encourage people to play the new class, the developers are running a limited-time event where reaching certain level milestones will give players rewards.
By Abhinav Sharma. PC players will finally be able to play one of the best PS-exclusive games. We look forward to new Content, starting with the Stryker Pack in April. We look forward to the attention MW5 will be receiving in the coming months, and the players that will inevitably find MWO as a result. And we look forward to making as many fixes, updates, and changes to MWO as we can, as fast as we can.
So thank you for your continued input, feedback, and support MechWarriors! Prior to this patch, the last gameplay balance adjustments that were applied to MWO took place with the introduction of the Dervish in the June patch. For this first gameplay balance pass in over a year and a half, we wanted to go big with the limited resources we had available to us, and shake things up in a way that will be seen as a more aggressive change than we have typically made in the past.
Due to the nature of such changes, we will be monitoring performance metrics, and getting direct feedback from you as to how these changes are affecting the game, and how they're being received by the player base. We'll then bring these metrics, plus the gathered feedback, back to the community to discuss and begin establishing objectives for upcoming Weapon Balance iterations.
We're playing with the PPC lineup in a way that gives us more overall design space to find a niche for the many PPC sub-types in the game, as well as promote different overall battlefield roles. The ultimate goal is to better reward the PPC players that successfully play to their weapon strength, but also open them up to a bit more natural counter-play when pressed by more close range-focused 'Mechs.
Damage Increased to 12 from 10 Heat Increased to 11 from 9. Damage Increased to 12 from 10 Heat Increased to Damage Increased to 17 from 15 Heat Increased to With the reinforcing of the PPCs role, we wanted to apply similar changes to the Gauss Rifle, and help the Light Gauss Rifle to better compete in this space.
Damage Increased to 17 from 15 Heat Increased to 1. Damage Increased to 11 from 8 Heat Increased to. Health Increased to Velocity Increased to from Spread Decreased to 4. Missile Health Increased to 0. In the early days of MASC, due to technical limitations at the time, it was initially introduced as more of a raw mobility boost, as opposed to a pure speed boost. We have decided to tune this piece of equipment to be more focused on the sprint speed boost, rather than a global mobility boost, and provide a significant increase to the amount of time that players can leverage the equipment boost before you take damage.
Give the new MASC settings a try, and let us know what you think! The following are universal changes, affecting all MASC units:. Gauge Fill Reduced to 0. Boost Deceleration Reduced to 1.
Boost Deceleration Reduced to 1 from 1. Remember, the next patch is just around the corner. So get out there and try the new Weapon changes, try the new MASC settings, and most importantly give us your feedback on these changes here. Tell us what we got right, what we got wrong, and what you think we should do next. Please make your posts respectful and useful, and not just "Do everything the Gulag says" or similar sentiments. We have a lot of appreciation for the efforts of groups like the Gulag, and while we will be relying on them even more now as we begin to move deeper into the weeds of MWO development, we have many factors to take into consideration when making significant changes to the game.
CRBB C. TBT-7M C. SCR-Prime C. SHC-Prime C.
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