Morrowind infinite view distance download




















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You would need one BA computer. Think NASA level. Frith 13 years ago 3. You need to read and follow the directions. Stoe Orkeo! Read what? Frith 13 years ago 6. It would catch fire. You can see another on appear. Sign in Sign in Create account Sign in. Hand-picking the best in gaming. Customer-first approach. Delivering user-friendly support enriched with additional customer benefits.

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Your friends. Friends list is currently empty. Connect with friends. Play, chat, and share experiences with your friends on GOG. Online Offline. Go to checkout Your shopping cart Your shopping cart is empty right now. Your cart is empty. Remove Move to wishlist Wishlisted Owned. Try adjusting the terms of your search, you can search by game titles, publishers, and developers. An obvious, though also tedious, way to get essentially unlimited funds is to buy restocking items in quantity from any merchant with the restocking feature, and get them cheap with even moderately boosted near Mercantile skill and a high Disposition, then sell them at full price to either of the two creature merchants.

The general merchant Verick Gemain has Silver Bolts which are good for this purpose restocking at a time, and selling for more than the Silver Arrow equivalent , and is right across the street in Caldera from Creeper, who has gold per game day raisable with another exploit.

Similarly, resist the temptation to keep buying low-weight, high-value booze and potions from restocking merchants for the purpose of selling them to the creature merchants. The only practical use for the trick is for repeat players to "get on with it" quickly past the baby-steps first couple of levels, and avoid many real-time hours of fighting the same rats and crabs over and over again. A more legit but one-time trick worth it for low-level, gold-poor characters and in no way a cheat, but rather exploitative: One of the libraries in Vivec, the Redoran Records , is easily robbed just close the door!

He has low gold, so this takes several game days buy his potions, many of which restock, and spells to give him more gold temporarily , or you can haul the loot to another merchant. See "Raise Anyone's Disposition to Easily", below, for maximizing the sale value. You might want to keep the copy of Chronicles of Nchuleft , since it's needed for a quest and is uncommon. Stock up on Fortify Magicka and Restore Magicka potions. Get a "Fortify Alteration on self for 5 seconds" spell at various strengths Fortify Skill spells are provided by the Tribunal or Bloodmoon expansions, or the GotY edition of Morrowind , which includes both , or use items that stack up to provide about the same effect, and Open spells at various common magnitudes 25, 50, 75, and Fortify your Magicka enough to cover the cost of both spells, cast the one, then the other or use the potions or other items, then the strong Open spell.

No lock is safe; a Breton , anyone with a Magicka-fortifying birthsign , and anyone with Alteration as a Major Skill or manually well-trained can pull this off by level 3 or 4 without even using Fortify Magicka. You only need to resort to Security for low-level locks, when you don't want to burn the Magicka on them.

This technique can be used, with Security as a Minor Skill but hardly ever used, as a way to delay hitting maximum no-cheat level; you can still have a very low Security, that has only been raised by Disarm, when all other Major and Minor Skills are at If the lock is remote, you can use Fortify Mysticism for a couple of seconds, then Telekinesis at various distances for a little longer, maybe 15 seconds to crack the lock, get the contents, and get anything else within range on nearby shelves or whatever.

If the loot is under constant watch, and you don't have super-high Sneak, you can use Fortify Sneak. Or you can use Fortify Illusion, and then stack a Chameleon spell, and bunch of Chameleon potions, and if you have them Chameleon items, before going through the above.

Neither Sneak nor Chameleon are foolproof except at abnormally high levels, so you may want to drop all your potentially stolen gear or just all of it — the game's idea of "stolen" is badly broken in many ways before doing this, in case you get caught and fined and lots of stuff confiscated.

That's assuming you are not using the "just reload my last quicksave and try again until it works" approach. Then again, you can use this lock-cracking technique to pick the locks on and get the contents of Evidence Chests anyway. An alternative to the Telekinesis and Sneak approaches to guarded loot is to use Command Humanoid , after Fortify Illusion , to lead guards away from line-of-sight so you can you work the lock in relative privacy. This is arguably just clever play, not an exploit, as it seems to be one of the principal reasons for this spell.

Excessive use of it, however, can make the game too easy, by curtailing key-searching subquests, and avoiding fights one is supposed to have. A trick similar to these loot-grabbing techniques can be used to sharply Fortify Sneak for pickpocketing with quite a bit more assurance.

See note in "Raise Anyone's Disposition to Easily", below, about custom versus stock Fortify spells. Similar to the above, use the Fortify Personality spell provided by the Tribunal or Bloodmoon expansions, or the GotY edition of Morrowind , which includes them , or items with that effect, to get disposition "naturally" but temporarily high, or use Charm for a similar temporary boost but let it wear off before you move if you don't want to be followed.

For a permanent Disposition , do not use Charm, Fortify Personality, or any other temporary boost to Personality or Disposition. Instead, use Fortify Speechcraft 2 seconds is enough, since you'll never leave the talk dialog until you get it with enough magnitude to put your stat over , then repeatedly use Admire and the cheaper two levels of Bribe gold bribes are usually sufficient.

If the NPC's own Personality is very high this is rare , they may be strongly resistant to bribes under gold, which may be more than the value of what you want from them.

Fortify Luck can help. It can take numerous attempts with Admire and low Bribe, since disposition is harder to raise from something to than it is from 80 to If it's a merchant, next use Fortify Mercantile to get ridiculously good prices when buying. When selling, an abnormally high Mercantile may work, but a just somewhat high one may not.

Due to a bug , you may find it more effective to slightly lower Disposition, to the 85—90 range, and then use a strong Drain Mercantile spell on yourself; while you will not be able to negotiate for better prices, you'll be offered a much better one to start with, for no explicable reason. Note that we're talking about custom Fortify and Drain spells from spellmakers here. As an aside, they're usually also too short for combat-related ones like Fortify Health or Drain Fatigue.

Plus, many of them have unhelpful names. Note that Mercantile tricks for buying goods also work for buying spells and enchantments.

Get the Mentor's Ring early in the game and keep it on most of the time, since it bolsters your spellcasting ability and, for Bretons and anyone with a Magicka-multiplier birthsign, it also instantly boosts your Magicka simply by boosting Intelligence. This can be used to temporarily dialogue with NPCs from factions one of yours is at war with and who would otherwise attack you on sight.

It can also be used to converse with Daedra worshippers and smugglers, but there's not much point, since the fight is back on when the Calm spell wears off, and they probably won't say anything interesting. It will not work on guards if you have a bounty; their impetus to arrest you is still triggered by opening a talk dialog with them. It will not enable you to buy merchandise or services from NPCs who only serve their faction. It is possible to level up indefinitely using the following.

After you've reached the vanilla maximum level by raising all Major and Minor Skills to Go to jail drop your gear first, for anything the game considers "stolen" will be taken from you. You will lose skill points, but you won't lose levels. Train your skills back up, and you'll still level up.

You may have to do this repeatedly, since the skill losses are random, and only Major and Minor Skills count towards leveling; you need 10 of those freed up by jail to level again. Purchase a spell with a Drain Skill effect. See above "Drain and Train" cheat.

This is more effective than the Soultrap cheat because it actually raises your skills, rather than temporarily enhancing them until they are somehow drained. Although these cheats will allow you to raise your level, they will not raise your skills over Those born under the sign of The Atronach may enjoy the benefits of increased Magicka, but the accompanying stunted Magicka does tend to ruin all the fun.

Other methods of recharging Magicka, such as Summoning Ancestral Ghosts to Absorb Magicka from them, are time-consuming and eat up more Magicka. As an alternative, simply activate any Shrine of the Tribunal or Imperial Altar, and select Attribute Restoration to refill your Magicka to its max.

Note that this trick only works for those born under the Atronach. Likewise, unequip any Resist Magicka items. This is an extreme effect of the standard Magicka pool relativity. Enchanting items with the required spells is fairly cheap, and the spell itself requires very little Magicka. Resist Magicka effects including that of the Breton race will interfere with the spell, possibly requiring a Weakness effect to be cast previously. If the techniques detailed here are pursued carefully, you can create potions that last for weeks.

Since a drinking multiples of the same potion causes effects to stack, b potion effects usually last longer than spells, and c potions expend no Magicka , drinking a great number of Fortify Intelligence and Luck potions may be easier and more effective than using custom spells with the same effects or with Fortify Alchemy.

The techniques can also be combined. Don't forget to also equip and activate any items that provide these buffs, and to have everything you need already in your inventory. Both techniques practically require high-end Alchemy apparatus at least Master-level , and definitely require sufficient ingredients to make the super-potions of your choice, and for any "support" potions e.

It is advisable to save a backup game before starting so that you can reload and fine-tune your process after your initial experiments. Because these approaches are expensive in various ways, they should ideally be used when one is prepared to create multiple super-potions. The Intelligence- and Luck-boosting aspects of these approaches can also be used to boost your Enchant capability, e.

The developers appear to have intended that CE be something you must purchase from professional enchanters and at a high price. Note: This cheat is not possible as described in OpenMW. Stacking the same spell effect more than once in a single spell or item is disabled. You can work around this limitation by buying slight variants of the same spell; those will stack when cast in series, as long as they are different by at least one point of magnitude, duration, or area.

So, just make their durations successively long enough that you can in fact cast them all one after another and have them all still be in effect. You can also stack potions, as detailed in the first method above. Beware that excessive use of this technique or just using a certain potion can cause the game to glitch or crash.

If you are lucky, you will may re-appear where you left the game, but you could fall into the void or the water table and have to reload from an earlier savegame if Console commands such as FixMe , CenterOnCell , or PositionCell do not get you back onto the ground; if you are still alive, you can also try Intervention or Recall.

Even aside from glitching, these cheats can really upset game balance, to the point where it can ruin the game for you, especially if it affects combat, spellcasting ability, chance of success to steal, or other carefully balanced game mechanics. Canceling the effects of very-long-term potions can be problematic; while Dispel will work, it will also cancel the effects of any other spells, potions, scrolls, or on-use enchanted items, which might not be desirable to do in the context.

An actually practical, "convenience" application of these techniques especially for repeat players who have already been through their exploration-and-mystery phase , is greatly boosting Speed for long-distance running, or similarly creating potions for fast and long-lasting Levitate.

Between Speed and fast Levitation potions, you can easily travel from one end of the map to the other in about 10 minutes. This approach is good for mapping out large swathes of the landmass to get rid of the "fog of war" effect obscuring everything.



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