Hellgate london the abyss chronicles download




















Nearly 8 years waiting to see this. Take your time and make it grand. That is all. Imagine if you could introduce a 4th faction. Assassin can use sniper weapons, ninja stars, throwing knives, and no heavy armour high dodge ability. Grappler's fists are weapons equipped with gloves for various abilities like auto splash and nova procs.

Body is a weapon and no need for armour only light clothes Mythic gloves would be South Paw for left hand and Fist Of The North Star for the right hand. Monk uses bare hands, fighting staff, and nunchucks. Monks strikes can level up to 20 hits per strike crit multi, crit dmg, and crit bonus through the roof Mythic for Monk would be Iron Fist Dye Kit - hits per strike!

Which, for the developers, must feel alarmingly close. Rather than let this hamstring this whole piece into a sodden mess of apology and conjecture, I'll just describe what happened in my first few hours in the game. What I'm interested in is this: does Hellgate feel, in my bones, like the reinvention of the 2D dungeon trawl that I've hoped it would be?

Is this, in other words, the 3D Diablo we've all been waiting for? A quick recap, so everyone's up to speed. Hellgate: London is set in , in a world under assault by the demons of hell.

To fight them you have six classes to choose from, split across three factions. Tine paladin-esque faction of the Templars contains the attack-happy Blademaster and the defensive Guardian.

The hand-wringing witches are represented by the Cabalist faction. Here you'll find the Evoker - the template weedy dude with big spells - and the Summoner , who'd be wise to stand back and let his uncanny menagerie do the work. Finally, there's the Hunters faction.

The Marksman plays the game most like an FPS, while the Engineer is essentially a Summoner who deals with robots instead of infernal imps. All factions are on the same side - it's no Alliance vs Horde scenario. At this stage, Hellgate definitely isn't geared towards PVP play, apart from the odd duel. I chose the Summoner. I like ets, and I like my pets to be on fire.

Populated with a dozen fodder zombies to get you used to your weapon, and a guy called Murmur who guides you to your first Tube station. Sealed by the Freemasons, these underground sanctuaries act as hubs for progressively more difficult batches of sometimes randomly-generated mission areas. First impressions were that it instantly felt smooth, and right - the content of Diablo with the presentation of WOW.

The graphics, in particular, have come a long way, and it's far more satisfying to see loot burst from a dead body than it is to ransack the poor sods.

The first-person perspective is a token option - you'll end up settling on the third-person zoom level that gives you most view of the playing field.

The Summoner starts with a shin-high flaming imp. He died more than I like my pets to die, so I spent my first skill point on a new pet. With my new rune-infested, erm This isn't a problematic balance issue at such an early stage, but I suddenly felt a little redundant.

What was far more frustrating was the lack of control over my pets. It was like walking a particularly randy dog, only when he humped someone's poodle, I'd shoot the poodle with an explosive bullet instead of apologising to its owner. Then, I'd shoot the owner. Often my pets would run off completely. At higher levels of combat - and especially in groups - the last thing you want is your pets acting like a freelance Leeroy Jenkins, r If Flagship don't want this class to be underused, they'd do well to sort this out.

Meanwhile, items you find are typical adventuring fare. You can dismantle loot to produce raw engineering materials, and use those to upgrade other items at hub stations. Rare weapons will often feature upgrade slots, depending on the type of damage they deal. Get something good that you can't use? Sell, trade, or dismantle. I'd be stupid to suggest that any of this is original, but it's 3D and you're running around in it.

I thought I'd better get a more rounded view of the game before my slim umbilical cord of server time was severed. My usual role-playing preference is to be that insipid 'please like me' class, the priest.

No priests here, though - even the tank seems responsible for his own hit points in London. So I grew a pair, and went for the Blademaster. This is the class I had imagined from reading and talking about Hellgate. This is the guy who approaches a bunch of enemies, slings his grapple-hook into the mob, drags one of them out and chops him up quick smart before dealing with the rush of his mates. The one-hit killer. The dual-wielding sod. The bald dude with a goatee.

We've been told that the game wouldn't rely on the twitch skills of the traditional FPS. Easier to use a gun, maybe - but the grappling hook feels cooler. It was all a walkover, until I found my first Hellgate.

After about 90 minutes, I found myself in Covent Garden. This is one of the non-random areas, and it looks unexpectedly like the real thing - I tentatively stepped through an 'anomaly', and found myself instantly pummelled upside my helmeted head by a creature twice my height and five times my width. I responded with a panic and a swear, but the demon was too clever for my tactic-free flailing. Luckily for me, there's no real penalty for death, unless you want to pay money to resurrected on the spot.

This demon guy was too tough for me I was going to have to make some friends. Luckily, everyone's happy to be playing, and are forgiving of the numerous glitches and moments of confusion in this early code. Bits of your avatar disapearing, inventory items duplicating, the limited availability of the server -everything's forgiven because we all felt special.

For the same reason, everyone's pretty friendly and helpful. The nature of the classes mean it's more 'every man for himself than a fully-fledged MMORPG, hut I was lucky enough to team up with people who weren't morons, and it made the game five times more entertaining. Until I dropixxl down a staircase in the Kingsway Sewers, and aggroed three floors of monsters at once.

Needless to say, they had the last laugh. Then, the server stopped. I've tried logging on for three days since, hut no luck. I'm left genuinely intrigued - I definitely want to got my characters out of their early stages, and find out how the game develops.

Basically, what I'm saying is that I can't wait to review Hcllqate: London, localise I think, despite a good few worries about the overall gameplay and pricing structure, that I'm really going to enjoy it. Before today, my last visit to Tottenham Court Road saw me missing the last tube and finding myself happily eating a Bacon Double Cheeseburger on the night bus home. There were definitely no demons, no apocalyptic warzones and very few gaping chasms reaching into the very depths of hell itself.

It was definitely an improvement on today's trip to London's electronics-laden High Street, in which a boy called Lil' Timmy asked me to retrieve his prosthetic leg from some hell-spawn he'd encountered.

If there was any doubt that Hdkjate: London will be dark in both its setting and its offbeat humour, it's lost as soon as you begin playing. The search for the kid's missing appendage took me from Covent Garden tube station, through randomly generated tube tunnels and desolate London streets, on to a final encounter with a 15ft hulking mass of flesh. Exactly why he'd nicked the leg remains a mystery to me, but Lil' Timmy promised he'd give me the stump of wood an entry-level melee weapon he was using as a replacement leg if I brought his prosthetic back.

I have to admit, the pedant inside me had a bit of a cry when I discovered that London Underground refused to allow their trademarks be used in the game, meaning familiar logos and posters will be absent in the final release are yon listening mod community?

However, that's really not what Hellgatc: London is about. The randomly generated surroundings of the game are built for those who have only a vague familiarity with the city. It's postcard London, it's the Ripper's London, it's red postboxes, waving monarchy and the sort of peasoup fog which hasn't been seen since the days of Sherlock Holmes.

The fact is, this is London enough for it to work perfectly well, and most players won't notice the fact that the East End looks like the West, and the tube stations are the wrong way round. It's brilliant just to be able to fight the legions of the netherworld among derelict boats on the dried riverbed of the Thames, and being able to look up and see wrecked bridges high above. The formerly unannounced third character faction, I was informed as I successfully gave the child his leg back, is the Hunter.

Joining the Cabalist demonologist, sumnioner, transformer and the Templar knight, religious fanatic, paladin, barbarian , the Hunter falls into the techno-mage category.

The faction is militaristic and full of "spit and gumption" as Ivan Sulic, community manager at Flagship Studios, put it. The Hunter is a weapon-heavy Sam Fishertype character. My Cabalist character, on the other hand, had already gained a few levels on his travels, and a rummage inside my class-specific skillset rewarded me with several offensive spells, the ability to summon a fire elemental and a very handy spell for transforming into a zombie.

This skill left me free to wander tlie zombie-riddled streets in relative safety, Shaun Of The Dead-style. What's more. Simon Pegg fans will be pleased to hear of the subtle inclusion of a cricket bat melee weapon too, perfect for feebly batting away at zombie hordes. Of course, coining from some of the principal creators of Diablo and Diablo II, it should come as no surprise that this is a pure action-RPG. The option of an FPS-style perspective belies the sort of hardcore stuff on offer here - at no point is Hellgate: London a shooter, and beneath its 3D visuals beats the heart of a true isometric XP-chasing RPG.

Discreet green arrows above enemies' heads dictate whether or not an attack will have a chance of connecting, rather than the pointing abilities of your mouse-hand. Such things are handy when you're fighting your way to Covent Garden market in search of a radio transmission emanating from a portal leading to hell.

It's certainly ticking all the right boxes, but in the wake of more RPG-lite titles such as Oblivion, and highly addictive MMOs such as WOW and perhaps LOTRO and Warhammer Online too , we have to wonder if, despite it's unpretentious, instant-gratification gameplay, it'll make as big an impact as it deserves to.

One thing's certain though - we're looking at a new Diablo. For Centuries the veil between the demonic and earthly realms has grown weaker and weaker as man has lost his belief in the supernatural and embraced the ways of science whispers Bill Roper, CEO of Flagship Studios and the man behind such diamond franchises as Warcraft and Diablo, in a fittingly dark and mysterious way. Unsurprisingly in his new game, Hellgate: London, the demons have found a way to break through into our world.

And they've not only broken into our capital city, they've also broken into the single most exciting role-playing experience currently on the radar.

The story follows the Knights Templar, the oft-covered sect who have been quietly preparing for the demonic onslaught for centuries, yet have been forced into subterranean havens peppered throughout the London Underground system.

From here they attempt to rebuild society while nightmares stalk the streets above them. Your character enters proceedings 25 years in the future, and five years after the success of the demons in taking over large parts of the earth. And it's here that the adventure begins. Actual sites that exist beneath London make for some amazing places to take players, since they act as modern-day settings for good old-fashioned dungeon crawls, explains Roper.

You might be adventuring and randomly come across a rocking van full of Flesh Eaters, for example, or a Templar surrounded by Ravagers - who, should you save him, will stick his details onto your PDA and team up with you later in the game.

Or, you might come across nothing at all. The way we approach story-telling is from what we call the water cooler experience,' explains Roper. If we all started form the same point - say London - and travelled to the same destination -like Rome - we would be involved in the same parts, or nodes, of a story, but our experiences along the way would be vastly different.

We like the idea of each character having their own tale to tell that revolve around the same key elements. It's like players hanging around the water cooler, sharing their unique experiences even though they were all on the same basic path to the same destination. So that's Hellgate: London - a highly randomised RPG, from a company whose leads are intimately connected with Diablo.

It's set in London, obviously. It also looks gorgeous. Are we excited? Hell, yeah London, a wretched, smoky eyesore, overrun by demonic overspill, and populated mainly by hand-claspingly sycophantic homosexuals and fat-tongued cockney imbeciles. At least, that's what the scriptwriters and voice actors at Flagship seem to think. Within minutes, I'd had sexual advances from a besotted Techsmith, although he'd probably have said the same sycophantic earscratch to a female character.

An hour later, I bumped into a shy tribute to Morrissey who refused to meet my eye nice touch , but bellowed a randomly-selected pick of his stock phrases with the thick shout of a Cornish bumpkin not such a nice touch.

The roughly 25 per cent amusing, 75 per cent mortifying script and voice acting is one of the most immediate barriers to enjoying Hellgate, a game which is otherwise immediately very playable. The storyline involves a demonic assault on a post-Olympics London, but unfolds so slowly and un-engagingly that looking through my notes, I've got "Hellgates", "I am the HERO!

The story is just generic enough to ignore, as you focus on the geographical progress, which involves winning favour with a chain of London Underground stations. How to use the trainer: In very simple terms, download the trainer, use WinRAR to open the file, extract the. Each one of these options will have a 'Hotkey' associated with it, this HotKey or keyboard key is the keyboard key you must press when in game to activate and use this particular option, so click back into the game by clicking on the game tab in the task bar, when back in the game press the Hotkey to activate one of the options.

Always read the. The file is NOT a virus or trojan, because of the way a trainer operates, by running in the games memory and the trainer using hotkeys often a virus scanner detects this as suspicious activity and flags it as a virus or trojan that will harm your PC. It is harmless! If your virus scanner gives a warning for a trainer and your still not sure, don't use the trainer, using any of the files from GamePatchPlanet is done so at your own risk as stated in the Disclaimer.

To fix this, right click the trainer. Some trainers only work when you are running Windows as admin.



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